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Jack Vance
REEL  Download
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Last update 25/5/2011
I began early... I was ten when we all went to Spain in a trip by car, my mother gave me an old Galileo camera belonged to grandpa...there I shot many films.  When we developed the films my parents were surprised, some were good indeed but even if they wouldn't I was very fond of the idea of capturing still of time... After some years when I was 17 my mother went to Japan and there bought one of the first Nikon reflex  a Nikkormat....this really changed my interest in a passion. Slides were my best choice, I've spent years with Kodachrome and Ektachrome, then I've met Fujichrome and loved its warm colors. Developing and printing in B&W has been a great experience and different kinds of printing paper made the difference. I left Nikon for Canon when digitals arrived to conquer the markets...but this happened because of astronomy, and Canon was the first on the market with its Digital Rebel EOS 300D a really good camera, perfect coupled to the telescope.
Today I own an amazing EOS 5D Mark II  ;)
I began early... I was ten when we all went to Spain in a trip by car, my mother gave me an old Galileo camera belonged to grandpa...there I shot many films.  When we developed the films my parents were surprised, some were good indeed but even if they wouldn't I was very fond of the idea of capturing still of time... After some years when I was 17 my mother went to Japan and there bought one of the first Nikon reflex  a Nikkormat....this really changed my interest in a passion. Slides were my best choice, I've spent years with Kodachrome and Ektachrome, then I've met Fujichrome and loved its warm colors. Developing and printing in B&W has been a great experience and different kinds of printing paper made the difference. I left Nikon for Canon when digitals arrived to conquer the markets...but this happened because of astronomy, and Canon was the first on the market with its Digital Rebel EOS 300D a really good camera, perfect coupled to the telescope.
Today I own an amazing EOS 5D Mark II  ;)
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THE UNIVERSE IN SCALE
All content Copyright ©, 2007- by Massimo Frattini unless stated otherwise
The images are FREE to use online/presentations (such as Powerpoint/PDF-docs), as long as they are not somehow changed. Also, a link back to thirdplanet.it is required .... for any other request get in touch by email.
The third planet from the sun, the most vital in this solar system is the earth, our earth which drags us with her around this star… Here you'll  find a bit of astronomy, photography, microscopy and not only...computer graphics, music, books and useful documentation to the ones who share the same passions. It's my website. I am Massimo Frattini or better Max, and I'm part of the solar system to which I make a virtual homage with this webspace....I wish someone would, from time to time, land here and simply watch or interact. This space will grow and will be filled up of contents, not everything will interest you, but something interesting you will sure find here, therefore enjoy.    Max
welcome
This is another story  that begins if you click here
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Astronomy...this has been the first of my passions, I was just seven years old when I asked my parents, as a birthday gift, a small two inch refractor.
Mars opposition 2005, IR filter - Rome - Italy
In june 2001 I've used, for the very first time, a digital camera coupled to my 8" Mak, the coupling was so rough that I had to take my left hand close to the camera because I wasn't sure that the rubber band I used wouldn't drop it down...just ten single shots (I've never been able to take such sharp images again on a single shot session) this on the right was issued on  #55 of Coelum, an italian astronomy magazine.
The Televue 12mm Nagler Type 4 did a really great job with its wide field view...costy but really...really good eyepiece.
The digital camera was an Epson Photo 850Z  2.3 M.Pixel.

Thanks to
Romano Zen for the good optics of this Mak
Link to the Hubble Heritage project, here you'll find images going to posterity , in many resolution even the native one. One for all is here in this other link 11472 x 6429 pixels it is M 104, more famous as the Sombrero galaxy. DON'T CLICK ON IT if you don't have a very robust PC or MAC because this link will download the image.
I got this printed in my studio at home, it's more than two meters wide, mounted on a robust frame.
It's so resoluted that you can see the single giants and recognize in the dust nebulas a lot of features... I love it.
Link to the Hubble Heritage project, here you'll find images going to posterity , in many resolution even the native one. One for all is here in this other link 11472 x 6429 pixels it is M 104, more famous as the Sombrero galaxy. DON'T CLICK ON IT if you don't have a very robust PC or MAC because this link will download the image.
I got this printed in my studio at home, it's more than two meters wide, mounted on a robust frame.
It's so resoluted that you can see the single giants and recognize in the dust nebulas a lot of features... I love it.
We are made by billions of highly specialized cells, each one of them has indeed lost something that in other cells, the  protists exists, individuality.
Each of them is a cell and an independent individual.
This makes them very skilled in survival.
They should be admired, like everything around us...such small aliens, so close to us.
Love at first site, and my job from 90 till 95...3D, tv adverts and titles, dedicated videos and graphics. In the last years my job has changed and now I'm concentrated on another field I'm a commercial and my business is in selling advertising spaces for a national advertising concessionary. But I've never given up studying 3D softwares and my modelling skill is ok. Here is my "very old" REEL now possibilities are far more advanced... who knows, maybe someone could be interested in my professional skill.
This beside on the left is Harzach, one of Giraud's carachters.
Jean Giraud is well known with his alias MOEBIUS.
Harzach is enigmatic, dresses tibetan clothing, goes around riding a "huge bat" and is always moody. Moebius has an amazingly unique capacity in drawing, his lines are clean and sharp...fantasy becomes reality in a while
In this pages you will see some of his drawings as an hommage.
Other "greats" will be mentioned here beginning with
Andrea Pazienza.
This beside on the left is Harzach, one of Giraud's carachters.
Jean Giraud is well known with his alias MOEBIUS.
Harzach is enigmatic, dresses tibetan clothing, goes around riding a "huge bat" and is always moody. Moebius has an amazingly unique capacity in drawing, his lines are clean and sharp...fantasy becomes reality in a while
In this pages you will see some of his drawings as an hommage.
Other "greats" will be mentioned here beginning with
Andrea Pazienza.
No doubt he is the man...of ideas,  with his sharp, precise style and his bizarre genius. Of Vance I suggest "out loud" everything he wrote, nothing excluded, with a particular attention to PLANET OF ADVENTURE quadrilogy.
His concept of dynamic science fiction is really charming, it captures the reader with a moltitude of sensational development and freakish events.
No doubt he is the man...of ideas,  with his sharp, precise style and his bizarre genius. Of Vance I suggest "out loud" everything he wrote, nothing excluded, with a particular attention to PLANET OF ADVENTURE quadrilogy.
His concept of dynamic science fiction is really charming, it captures the reader with a moltitude of sensational development and freakish events.
This is an "open" project, it's a continuing journey with the dynamic of what the web represents, a way of being virtual, that we are still probing, allowing us to talk to ourself and to the others.  
A universal picture of what umanity is becoming
Each of us is author of him or herself.

I start to walk here
This image is realized with 3ds max and Fryrender, from a video that I'll add to my old reel (indeed of the 90's). Now render a scene like this is a joke, a couple of minutes...in the 90's it would take almost one hour for each frame  DOWNLOAD
This image is realized with 3ds max and Fryrender, from a video that I'll add to my old reel (indeed of the 90's). Now render a scene like this is a joke, a couple of minutes...in the 90's it would take almost one hour for each frame  DOWNLOAD
There is a lot to say about my story in graphics, but I'm a little one...let's say something about the BIG ones Blur Studio  this guys are really special...think...Rock Fish (linked below) has been entirely realized with  3DS Max
There is a lot to say about my story in graphics, but I'm a little one...let's say something about the BIG ones Blur Studio  this guys are really special...think...Rock Fish (linked below) has been entirely realized with  3DS Max
Ciliate - oblique illumination - 700x
The first of the four novels in Tschai (Planet of adventure) quadrilogy in Urania...a true institution in Italy that has apread scienze fiction through three generations of italians. Urania had a great cooperator in Karel Thole who illustrated its covers for more than two decades. Fruttero and Lucentini were its unmatched curators.
The first of the four novels in Tschai (Planet of adventure) quadrilogy in Urania...a true institution in Italy that has apread scienze fiction through three generations of italians. Urania had a great cooperator in Karel Thole who illustrated its covers for more than two decades. Fruttero and Lucentini were its unmatched curators.
If I think about the universe and I face my biological reality, I feel immensely lucky...I'm just a small sentient unit, a part of matter that tries to comprehend itself with all the limits of a "human" intelligence. Our brain is an amazing organ which reflects a "superior" design, but the feeling is just like that of standing in front of an alien spaceship, large as an oil tanker...with just a set of wrenches to disassemble it. Is it possible to comprehend more? Is it possible to go backward and reconstruct history of space, time and matter?
In some way it is and we did succeed, but along the way we got so many stops... religious, philosophical and physical...science is trying to overcome the gaps when things becomes incomprehensible and there's no way to explain "exactly" what's going on inside a black hole....but mathematics says that infinite exists and that space, time and matter are the SAME thing in a particular state in which pure energy has become this...we linger in a "dynamic stasis", looks a nonsense I know   but this universe is like this now and now is just a term spanning billions of years for us...nor for the universe.
Few "excellent" humans we must thank because they did huge steps for this biped species, order of primates...One of the greatest, Einstein, reminds us that we should always be surprisingly hironic and use WELL our "curiosity".
Create something from nothing, maybe a little delirium of omnipotence and a lot of technique skill... this are the main ingredients for modelling a 3D object... animation is just a step away and comes natural.
Today's 3D softwares are highly integrated masterpieces in which a whole universe is "packed-in", we have so many choices that to know it really well could be a whole life experience,  personally I admit to be a little jumpy and to miss some of the capabilities of the program I'm using, sometime I blend in the problem  by creating my shortcuts.  Every new release is a little descouraging when the approach mutates.
For me a journey that started on Amiga's Sculpt 3D went on with Lightwave, Imagine and 3D Studio... with this and Softimage I began working professionally... so my journey has landed on 3DS Max and Fry Render as a (so far) last choice.
Create something from nothing, maybe a little delirium of omnipotence and a lot of technique skill... this are the main ingredients for modelling a 3D object... animation is just a step away and comes natural.
Today's 3D softwares are highly integrated masterpieces in which a whole universe is "packed-in", we have so many choices that to know it really well could be a whole life experience,  personally I admit to be a little jumpy and to miss some of the capabilities of the program I'm using, sometime I blend in the problem  by creating my shortcuts.  Every new release is a little descouraging when the approach mutates.
For me a journey that started on Amiga's Sculpt 3D went on with Lightwave, Imagine and 3D Studio... with this and Softimage I began working professionally... so my journey has landed on 3DS Max and Fry Render as a (so far) last choice.
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A corner for photography, another mate of our life, the ability to stop time in a still, that moment...and just that one
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